Methods

Methods and mathematics

Physical Optics On the Nvidia GPU

Intro For most of my career in optics, I have been simulating imaging of spatial light modulators, and mostly, SLMs…

5 days ago

Instant Vision

Why WaveMe Looking for a solution that involves a vision camera? Want a high-performance application that lets you call the…

1 month ago

Can AI Do Your Code?

I guess I am on a mission, a mission to moderate the awe people seem to be struck with related…

2 months ago

Physical Modeling and OSS

Introduction Wtih this tech talk, I would like to offer some perspective on building a physical modeling framework with Open…

5 months ago

Open-Source & Gitlab Access

Open Tools for the WaveMe Ecosystem Starting today, we are moving WaveMe templates and all open-source code to a self-hosted…

5 months ago

Distortion Mapping – An SVD HowTo

In this tech-talk, I would like to discuss how (and probably how not to) develop an optical distortion correction. It…

5 months ago

The Challenge of Simplifying Precision

Introduction This tech-talk is about why simple isn't always easy and what the Shack-Hartmann (SH) module in WaveMe must do…

6 months ago

When Optics Met WaveMe

Much like "When Harry Met Sally", discovering the depths of their relationship over time, integrating WaveMe into your lab toolbox…

7 months ago

Shack-Hartmann Wavefront Sensor Calibration in WaveMe

Calibration and Why it is Needed The WaveMe toolbox has a rather exceptional calibration method that allows for much more…

8 months ago

Analyzing Coupled Systems

Designing new optical systems from the ground up can be an intimidating task, especially if the system we are trying…

8 months ago