Category: Computational LIthography

Computational lithography and high performance computing

  • Physical Optics On the Nvidia GPU

    Physical Optics On the Nvidia GPU

    Intro For most of my career in optics, I have been simulating imaging of spatial light modulators, and mostly, SLMs illuminated with partially coherent sources. Usually, the FFT makes a fairly swift job of it, for a single image at least. Sometimes, though, One needs to do a lot of simulations. One such example is…